![]() ![]() As my tileset is focused on immersion, most items have their weight more or less represented pictorially through the size of their sprites, with some things having added shine to make up for that. are there a bunch of really creative forks out there, but theyre also open source. Every game is different with procedurally generated levels, and multiple tile sets to. That's how I solve the problem of showcasing a single piece, with effects. It is similar to Nethack and has both tiles and an ASCII version. NetHack: Explore the Mazes of Menace and recover the Amulet of Yendor. Click here for a quick screenshot of the WIP. I have instead made a sprite that shows up only "one" piece, but a very shiny one to make up for that. (Open-Source/Free), tanto no lado Cliente, quanto no lado Servidor. If you want to submit a patch for the NetHack source code via email directly, you can direct it to this address: nethack-bugs (at) If a feature is not accepted you are free, of course, to post the patches to the net yourself and let the marketplace decide their worth. If you like Nethack, give it a shot Nethack can be found on Sourceforge here. However, doing sprite art for 1, 2, 3, 4 etc pieces of gold is taxating, hence the "jump" from 2 to 10. Nethack Modern is a tileset for Nethack created by Tower Hufham (towerhufham) using icons from. If the tileset is pictorial and is avoiding excessive use of icons (going for immersion instead, like mine) it's very strange to find a "pile of gold" represented by many gold pieces and then notice that you're only picking up to ~5 pieces only. It has many sprites for "gold pieces", to represent one, two, three etc. All those numbers only actually matter in the early game though, and my suggestion is, more than anything else, a QoL. It's not all that arbitrary: Any value of 100 is a nice find. ![]()
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